WELCOME TO FACTORIO!
This series will focus on designing and building efficiently and effectively while explaining new features from the recent 0.17 version.
Whether you are a new or experienced player; there is always room for improvement and inspiration.
The game is unmodded to get the full experience of Factorio 0.17
If you watched my old “Vanilla Done Right” series, this is more along the same lines
Schedule:
A new episode will be released every day at 18:00 CET
Blueprints and Map Exchange string:
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Playlist from the beginning:
Save games:
Save games are available to Patreon/YouTube/Twitch Supporters in Discord
#Factorio #VanillaDoneRight #LetsPlay
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I like your Danish accent
A question about mall 0.17? Its been a while and the mall is not yet fully functioning and when I went to build mall 2 I had zero stack inserters from mall 0.17 because it had no red circuits, now maybe in a few minutes you will fix that but I sent some over after dumping a stack into the assembler to generate stack inserters. But the green belt line did not seem to need red circuits everywhere unless some of that changes when the new assemblers can be used.
I have a few questions about Factorio.
One, where did you get all the ammo for the base defence? I doubled my ammo production and stole all the unused in the military production queue, you?
I have an issue with zero plastic being produced now this maybe because of the changes as I did not need solid fuel for science but more sulfur so I added another 5 sulfur for the bus and I now had advanced oil so I could turn on all the extra processing that was just sitting in the field oh and lube… but still after a bit no plastic. So now I added three just petroleum producers because I got locked on light oil so I added a third tank but it is full now too 🙁 must process light oil into something I guess OK added three solid fuel processors and it helps but the tanks are still full but plastic is flowing but the advanced processors all halted so now I turned like 6 of them to just petroleum as well. So confusing.
Now one last thing boilers, I get caught where power collapses and the boiler fuel is empty, OK I did just add in a field of solar and that did solve the boiler issue but how do you predict the issue before it gets fatal?
my first mall was all bot based. i later made one around an iron/copper and steel/green belt in the center. after playing around with yours i added a red/brick and stone/iron ore to the outsides. still have room for another two belts on the outside easily accessible too. maybe a plastic/coal and battery/explosive with sulfer made on demand and fluids piped in from the far side.
I tried designing my own jump start base like yours. It's A LOT harder than you make it look! Where is that blueprint at bro?
How to find leftover ghosts:
1. Red blueprint the area to delete all remaining ghosts.
2. Red blueprint it again while holding shift to get rid of all the Xs.
3. Place your blueprint of the structure over the area again and look at the coloration to see what is already built and what is missing.
Der's a tank in dem der malls
Der's a tank in dem der malls
i fall asleep, and woke up he is making tank… wat?
Actually you can upgrade braided belts with the upgrade planner. Just simultaneously convert red to yellow and yellow to blue. Once finished convert blue back to yellow. You can filter the planner to be specific about what turns into what. If you just use it unfiltered it defaults to the best you can have.
You know what helps to identify ghosts? GETTING ROBOTS xD
Yeah blue print update isn't working, unknown string J
@Nilaus Hey because you said differently, the deconstruction planer has an option for recognizing ghosts (entities or tiles)
Can you make a collab with KoS?
I found it best to just hit Q twice over ghosts. So I never mess up the direction.
My problem with malls — and with heavy use of blueprints and robot construction — is that they make for very dull viewing. I get they're very useful, and prevent multi-repeat players from going cross-eyed with tedium, of course. So it's a price I know I have to pay. They're just so… totally and completely uncreative to use. Ah well.
to figure out how many ghost images are in an area can you use the deconstruction planner while pressing shift? that should only mark ghosts, right?
You prioritized plastic to build the cannon shells, but this means you've effectively cut red circuit production. No reds == no blue science, so I hope you had enough queued up the advanced oil processing research may never finish 😉
Tried importing your blueprints but it says error unknown n version for some reason 😒
There's a storage tank thing in the new mall that is missing an inserter.
Hmm… in the first mall first two gear assemblers on the right had only one inbound each – is it fixed yet? Hey OCD :))
I'm up late and this drops! So happy right now. Cheers from Phoenix, AZ!
I'm pretty sure most of your blue science assemblers have their output inserters reversed. May partially explain the solid fuel backup.
Hey nilaus can you update the jump start base?
how far from robots would you say we are?